Wednesday, June 06, 2007

EMO and ORTS


Finally, my diploma work has been successfully presented. It was done last Monday and the thesis can be found here: The Master Thesis

The Abstract:

Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module provides a way for the game agents to select an action in real-time virtual environments. The modules function has been tested with the open-source strategy game ORTS.

This thesis proposes a new approach for the design of an interacting network, similar to a spreading activation system, of emotional states that keeps track of emotion intensities changing and interacting over time. The network of emotions can represent any number of persisting states, such as moods, emotions and drives. Any emotional signal can affect every state positively or negatively. The states' response to emotional signals is influenced by the other states represented in the network. The network is contained within an emotional state module. This interactions between emotions are not the focus of much research, neither is the representation model. The focus tends to be on the mechanisms eliciting emotions and on how to express the emotions.

Download the Sourecode: file

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